Published inDev GeniusHow Desmos Calculator Can Help You in Game DevelopmentHow a graphing calculator can improve communication between game developers and designers in a game development team.Jul 18Jul 18
Published inDev GeniusVerlet Integration: Rendering The RopePreviously, we implemented rope physics. Now, we will procedurally generate a 3D mesh for our rope so we can see it in our game.Jun 26Jun 26
Published inDev GeniusVerlet Integration: Simulating Rope Physics in UnityHow to use a simple method originating from molecular physics to implement rope physics in video games.Jun 19Jun 19
Published inDev GeniusBoids Algorithm: Simulating Bird Flocks in UnityHow 3 simple rules can simulate the complex natural phenomenon of bird flocks, and how to implement them in Unity.Jun 3Jun 3
Pluggable Strategy design pattern with Scriptable ObjectHow to use scriptable objects to implement strategy design pattern so we can assign strategies to game/scriptable objects in the editorMar 14Mar 14
Carrion: How to Make Crawling Fun.How correct design decisions lead to making a method of movement fun.Jul 5, 20232Jul 5, 20232
Why I chose UI Toolkit over IMGUI to make my first Unity tool withUnity is a great game engine. It has many features I love like utilizing the power of C#, providing a handy editor, letting you make…May 28, 20221May 28, 20221
Giving up when needed: A lesson I learned from game developmentHere’s how I learned that the trending “You can do anything and make everything right” mindset is impractical and broken.Mar 10, 2022Mar 10, 2022
Published inSUPERJUMP‘Don’t Starve’ Throws Players Into the Literal UnknownHow did a game without a real tutorial become one of the most popular games in the survival genre?Oct 4, 2021Oct 4, 2021
Not for Broadcast: Storytelling in pressureIMPORTANT NOTE: Not for Broadcast is still in development and in early access at the time of writing. NotGames, the developer of the game…Jul 4, 2021Jul 4, 2021