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Alireza Forghani Toosi
Alireza Forghani Toosi

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Mar 10

Giving up when needed: A lesson I learned from game development

When you surf any social media, you see them: the motivational content, the ones telling you nothing is impossible, you can do anything you want, it’s ok to work from 3 A.M to 7 P.M. The ones describing the world with a scent of vanilla and unicorns pooping rainbows. I…

Motivation

3 min read

Giving up when needed: A lesson I learned from game development
Giving up when needed: A lesson I learned from game development

Published in SUPERJUMP

·Oct 4, 2021

‘Don’t Starve’ Throws Players Into the Literal Unknown

How did a game without a real tutorial become one of the most popular games in the survival genre? — Don’t Starve, a survival game by Klei Entertainment, has become one of my all-time favorites. The art style is unique and engaging, the enormous game mechanics and system design is exciting, and its lore and story will keep you hooked. I’ve even learned game design lessons through this game.

Videogames

7 min read

‘Don’t Starve’ Throws Players Into the Literal Unknown
‘Don’t Starve’ Throws Players Into the Literal Unknown

Jul 4, 2021

Not for Broadcast: Storytelling in pressure

IMPORTANT NOTE: Not for Broadcast is still in development and in early access at the time of writing. NotGames, the developer of the game, states that two-thirds of the story is available to play and the rest of it will be released in the future. Also, this article contains SPOILERS. …

Videogames

5 min read

Not for Broadcast: Storytelling in pressure
Not for Broadcast: Storytelling in pressure
Alireza Forghani Toosi

Alireza Forghani Toosi

Game designer, Unity programmer and proud gamer

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